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MY ROLE: DESIGNER
I TOOK PART IN THE CONCEPTING OF THE OVERALL CAMPAIGN AND WAS RESPONSIBLE FOR DESIGNING, STORYBOARDING, AND DIRECTING THE TRIPTYCH ANIMATION, AS WELL AS THE DESIGN, STORYBOARD, AND ANIMATION OF THE SINGLE PANEL BOARD.

THE CREATIVE TEAM

1x ART DIRECTOR

2x COPYWRITERS

3x DESIGNERS

PROBLEM

THERE WERE 5 DIFFERENT GOALS WE WERE TRYING TO FIT INTO AN AD: INFORM PEOPLE WHO WE ARE, WHAT IS THE GAME, HOW YOU PLAY, AND DRIVE THEM TO PLAY SPELLING BEE, HIT THE PAYWALL AND GET A NEW YORK TIMES GAMES SUBSCRIPTION. ALL ON A 3-DAY TIMELINE!

SOLUTION

KEEPING IT SHORT AND HAVING CLARITY OVER CLEVERNESS WOULD ENABLE US TO HIT ALL THE GOALS WE WERE TRYING TO ACHIEVE. BECAUSE SUBWAY COMMUTES ARE THE PERFECT PLACE TO PLAY WHILE YOU WAIT, INSTEAD OF JUST SAYING WHAT THE GAME IS WE DECIDED TO SHOW IT BY HAVING GAMEPLAY VIDEOS AND DAILY GAMEBOARDS WHERE PEOPLE COULD ACTUALLY PLAY ON SITE.

MY ROLE: DESIGNER

I TOOK PART IN THE CONCEPTING OF THE OVERALL CAMPAIGN AND WAS RESPONSIBLE FOR DESIGNING, STORYBOARDING, AND DIRECTING THE TRIPTYCH ANIMATION, AS WELL AS THE DESIGN, STORYBOARD, AND ANIMATION OF THE SINGLE PANEL BOARD.

THE CREATIVE TEAM

1 x ART DIRECTOR

2 x COPYWRITERS

3 x DESIGNERS

RESULTS

ENGAGED PLAYERS, WITH THE VAST MAJORITY PLAYING UP TO THE PAYWALL.

SIGNIFICANT INCREASE IN SUBSCRIPTION VOLUME

SIGNIFICANT INCREASE IN NEW AUDIENCES.

FINALIST DISTINCTION AND AUDIENCE DISTINCTION IN THE LOCAL CAMPAIGN CATEGORY OF THE 15TH ANNUAL SHORTY AWARDS.

2022 / THE NEW YORK TIMES

SPELLING BEE SUBWAY TAKEOVER

As back to school season starts and New Yorkers settle into fall routines, New York Times Games is encouraging everyone to bring a little fun to their daily subway commute by playing Spelling Bee; a daily word game that challenges players to construct as many words as they can using pre-selected letters. Digital live boards would invite commuters to spell together on all digital MTA trains and stations. This campaign will also benefit Firstbook — who provides equal access to quality education for kids in need.

MY ROLE: DESIGNER
I TOOK PART IN THE CONCEPTING OF THE OVERALL CAMPAIGN AND WAS RESPONSIBLE FOR DESIGNING, STORYBOARDING, AND DIRECTING THE TRIPTYCH ANIMATION, AS WELL AS THE DESIGN, STORYBOARD, AND ANIMATION OF THE SINGLE PANEL BOARD.

THE CREATIVE TEAM

1x ART DIRECTOR

2x COPYWRITERS

3x DESIGNERS

THERE WERE 5 DIFFERENT GOALS WE WERE TRYING TO FIT INTO AN AD: INFORM PEOPLE WHO WE ARE, WHAT IS THE GAME, HOW YOU PLAY, AND DRIVE THEM TO PLAY SPELLING BEE, HIT THE PAYWALL AND GET A NEW YORK TIMES GAMES SUBSCRIPTION. ALL ON A 3-DAY TIMELINE!

PROBLEM

KEEPING IT SIMPLE AND HAVING CLARITY OVER CLEVERNESS.
SUBWAY COMMUTES ARE THE PERFECT PLACE TO PLAY WHILE YOU WAIT, SO INSTEAD OF SAYING WHAT THE GAME IS WE  SHOWED IT BY HAVING GAMEPLAY VIDEOS AND DAILY GAMEBOARDS WHERE YOU COULD PLAY ON SITE.

SOLUTION

MY ROLE: DESIGNER
I TOOK PART IN THE CONCEPTING OF THE OVERALL CAMPAIGN AND WAS RESPONSIBLE FOR DESIGNING, STORYBOARDING, AND DIRECTING THE TRIPTYCH ANIMATION, AS WELL AS THE DESIGN, STORYBOARD, AND ANIMATION OF THE SINGLE PANEL BOARD.

THE CREATIVE TEAM

1 x ART DIRECTOR

2 x COPYWRITERS

3 x DESIGNERS

WHAT YOU WILL SEE

Board Categories

1

CTA

2

Gameplay/
Education

6

Gameplay:
Daily Puzzle

3

Inspire

to play

4

Tips and features

5

Brand

Awareness

3
2
1
4
5
6
6

CTA

1

Gameplay / Education

2

Inspire to Play

3

Tips and Features

4

Brand Awareness

5

Triptych

Single Panel

IN-CAR LIVE BOARDS

To solve for the 5 goals we were trying to hit, we created 6 different board categories with 2 different options for each. These would be interchangeable, creating interesting variety throughout the campaign.

IN-STATION LIVE BOARDS

By challenging the audience with the question "How many words can you make?" and showcasing a brief video of gameplay in action, the in-station live boards provided valuable educational content on how to play the game.

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